The Blue Sword: The Naval War College and the American Mission, 1919-1941
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A detailed history of NWC’s use of wargames as a major portion of officers’ courses of study from before WWI all the way through WWII.
The Complete Wargames Handbook: : How to Play, Design, and Find Them
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With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.
On Wargaming: How Wargames Have Shaped History and How They May Shape the Future
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This book answers questions you’ve probably never thought to ask—such as:
• What do Ronald Reagan and Bobby Kennedy have in common? (They both participated in top-secret wargames.)
• How many times was Pearl Harbor attacked by air on a Sunday morning? (At least
three times; first in 1932 by the U.S. Navy during a live wargame, then in October
1941 by the Imperial Japanese Navy during an operations planning wargame, and
finally on 7 December 1941 by “naval and air forces of the Empire of Japan.”)1
• Which came first, civilization or wargaming? (A trick question: it appears that civilization and wargaming began at the same time and place.)
This preface answers three more-serious questions about this book: why you should
read it, why I wrote it, and how it was created.
Psychology of Intelligence Analysis
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The Psychology of Intelligence Analysis has been required reading for intelligence officers studying the art and science of intelligence analysis for decades. Richards Heuer, Jr. discusses in the book how fundamental limitations in human mental processes can prompt people to jump to conclusions and employ other simplifying strategies that lead to predictably faulty judgments known as cognitive biases.
A Wargame Method for Assessing Risk and Resilience of Military Command-And-Control Organizations
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any recent wargames conducted by the joint community have examined alternative organizational structures for operational-level command and control (C2) in a scenario. However, wargames typically role-play and exercise the roles, responsibilities, and authorities of a prescribed C2 organizational structure in the scenario rather than compare and contrast alternative structures in a rigorous manner. This report provides a "how-to" guide for conducting a C2 risk and resilience (C2R2) tabletop exercise (TTX). The C2R2 TTX is a wargaming method that RAND researchers developed and can be used to compare and contrast alternative organizational structures for operational-level C2 in terms of associated risks to operational outcomes and the organizational structures' resilience to those risks.
Wargaming Handbook
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The Wargaming Handbook describes how wargaming can be used to explore issues at the national strategic, strategic, operational and tactical levels and across all operational domains. It discusses how wargaming can be applied to education and training, planning and executive decision-making. It is designed principally to introduce the topic.